I’m doing some image manipulation stuff, and UBytes are great, thank you!
I have to do some math on them, and noticed that “toUByte” doesn’t seem like a first-class citizen. For example, if I do some math, end up with a double, I have to first .toUInt() or .toInt() before I can toUByte().
Why is .toUInt more cool than .toUByte? Just an oversight?
FR: All the toUnsigned converters exist in all the same places that their toSigned siblings exist.