KMM usage with Filament anyone?

I wonder if anyone of you has experience to adopt [Filament] (GitHub - google/filament: Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2) with Kotlin Multiplatform Mobile?
Does it good fit with platform specific expect /actual keywords (Android/iOS) when implementing Vulkan/Metal 3D renderings?
Do u think it can be use as a base to develop KMM engine for AR/VR/games? Since there is no any 3D KMM engine so far.