I plan to mess around with a game engine project, for whom I use opengl with C++, as well as Bullet Physics, which is also written in C++. Note I’m not doing any libgdx (because I found its workflow terrible), and the java version of Bullet is pretty much abandoned.
However, I’d like to use Kotlin as a scripting API.
Can I do that? If so, how?
And - given I use opengles - can I compile that to Android as well?
Thanks for the info.