Kotlin Voxel (Minecraft-like voxel engine)


a few weeks ago I spent some time trying to recreate a voxel engine such as seen in Minecraft as a technical exercise.  It is programmed in Kotlin and I open-sourced it and put it up on github.


I thought some might be interested in seeing it so I am posting this here.  The project uses libgdx and is gradle based so you can run it simply by cloning the github repo and running:

./gradlew desktop:run

or on Windows:

gradlew.bat desktop:run