On Kotlin JVM you can use any java game engine (LibGdx, jMonkey, I’m sure there are some more, just google for them).
On the native side there aren’t any (as far as I’m aware). I guess you can try to use any C engine (creating the bindings yourself). I don’t know of anyone trying this, but I would guess it’s a lot of work. Also K/N’s performance isn’t that great, so maybe K/N isn’t the right choice for this. Of cause this will hopefully improve over time, K/N still isn’t stable so there will be lot’s of improvements/changes.
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